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Messages - humaliens

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Thanks, will try GUILD META FILE fix.

I read to try to delete the Unity Library folder - tried this didn't help. Would upgrading to pro fix this type of issue. I have over 300 script calls on buttons in our project and it's a long process to have to go back and drag an drop all these again.

Let me know if there's something I'm doing wrong on upgrading.

Using the normal method as always:

1) Create new scene
2) Delete NGUI Folder
3) Update and Import NGUI 3 from Asset Store
4) Double click 3.0 package - all this works fine

references on buttons and other objects missing scripts


Yeah logged in with purchased account and it fixed it. My bad. I even read about this somewhere and forgot I purchased your products with another email account.

Good day to you.


NGUI 3 Support / Re: Is NGUI 3.0e Standard downloadable from Asset store
« on: September 26, 2013, 04:28:28 PM »
I did delate NGUI 3.6.3 folder in Project before I clicked on Update. Should I leave it there present then proceed to Update?


NGUI 3 Support / Re: Is NGUI 3.0e Standard downloadable from Asset store
« on: September 26, 2013, 04:25:19 PM »
Hi Aren,

Yeah, did the logout and relogin and still just a hanging "Waiting for Server" message. I rebooted, did everything I could think of. I know update is working as other tools are updating as usual. Also, I purchased your Starlink toolkit and that too continues to just show "Waiting for Server" message.


NGUI 3 Support / Is NGUI 3.0e Standard downloadable from Asset store
« on: September 26, 2013, 04:00:31 PM »
I keep getting 3.6.3 that shows on import. When I click Update I get "Waiting for Server" message every time. Can't seem to get this to show 3.0

any advice is appreciated to get the latest version.


NGUI 3 Support / Re: NGUI 3.0
« on: September 26, 2013, 03:59:04 PM »
Is 3.0e downloadable from the Asset store via Update - I keep getting 3.6.3 that shows on import selection. Clicking Update results in Waiting for Server message everytime.


ok. finally figured it out. You have to manually take the TTF into UNITY EDITOR and then drag it over to the FontMaker TTF slot. Oh boy.

NGUI 3 Support / Dynamic fonts not showing fonts list in FontMaker for me
« on: September 06, 2013, 12:56:04 AM »
Maybe I'm missing something - but I actually earlier made several fonts using Dynamic option in Fontmaker. Worked easily. Now I go back to it days later and choosing Dynamic - I get no FONT LIST or selector for any fonts. Here's what the FONTMAKER SHOWS:

Font TTF - NONE (FONT) - with no option to select another - AM I MISSING SOMETHING HERE - how do you select a new font to create then?
Font Size and BOLD etc option

I'm running UNITY PRO 4.1 and a purchased copy of NGUI (the latest) - and I already created some dynamic fonts but now I can't select any. I've tried rebooting - and importing NGUI and opened a new scene and still no FONTS to select - just NONE (FONT) showing.

Windows 7 x64 etc.

Any other clues. I'm updating to Unity 4.2 to see if this fixes this.


I have an Atlas with a bunch of pngs as sprites. They are all different sizes some are with transparency. When I created the ATlas I used the default padding of 1 pixel between sprites. But I turned off the trim alpha setting.

Well just wondering if my buttons have to have even number dimensions are not when creating my Atlas. But some are even numbered and they still have this 1px black border that shows. I'd like to get rid of these vertical artifact borders on my buttons.

Any help is appreciated.


Just wondering why this is happening. I can manually change them once the widget is created but right now when I create an Image Button and it's parent is a Panel I'm getting the wrong assigned images that I select from the Atlas sprites.

Any help is appreciated.

Misc Archive / Re: Seeking an artist
« on: July 17, 2013, 02:16:36 PM »
Hello Michael,

My name is Rick Medina of Alienplay and if you get a chance I sent you an email to regarding a business proposal that may strike you.


Rick Medina
Alienplay Games

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