Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nah0y

Pages: 1 ... 24 25 [26] 27 28
376
NGUI 3 Support / Re: Immediate Tweens
« on: July 03, 2012, 11:36:05 AM »
Hi !

What do you mean by changing direction ? Because I'm using the toggle direction that should change it, and it's not working as wanted.

You can see this, right here : http://www.youtube.com/watch?v=eu-rWnf8Qj8

377
NGUI 3 Support / Re: Continuous touch detection
« on: June 29, 2012, 03:25:21 AM »
Great, thanks !

378
NGUI 3 Support / Re: Continuous touch detection
« on: June 29, 2012, 03:06:18 AM »
Thanks, but that means I have to send the raycasts myself, right ?

379
NGUI 3 Support / Re: Continuous touch detection
« on: June 28, 2012, 06:20:12 PM »
No no, I'm doing this in the editor for now !

380
NGUI 3 Support / Re: Continuous touch detection
« on: June 28, 2012, 06:07:07 PM »
Thanks for the tip, but not working.

If I'm in a press state, it seems that there is no other event I can receive.

381
NGUI 3 Support / Continuous touch detection
« on: June 28, 2012, 05:40:47 PM »
Hello !

Let's say I have two buttons on my game, on for going left, the other for going right.
And I want to receive the input everytime one of these buttons is pressed.

At the default configuration of NGUI. I will have to press on the left, release, then press on the right button for example.
But what if I want to stay pressed all the time and just move my mouse/fingers from one button to the other and still receive the pressed event ?

Thanks in advance :)

382
NGUI 3 Support / Re: Immediate Tweens
« on: June 28, 2012, 09:22:08 AM »
Just to say that it's working perfectly now :)

I've noticed that you've added a Bounce method, are you planning to make Bounce In & Bounce Out ?

Thanks again.

383
NGUI 3 Support / Re: Immediate Tweens
« on: June 27, 2012, 11:34:03 AM »
Awesome developers are awesome ;)

384
NGUI 3 Support / Re: Immediate Tweens
« on: June 27, 2012, 08:55:27 AM »
Thanks for the suggestion,

As requested, it has been sent to your inbox,
I hope it will go through (25Mo...)

Also, it seems that when I put a delay of 0, it takes a delay of 1 instead, so after checking your code, I've put -1.

385
NGUI 3 Support / Re: UIDraggablePanel - Multiple Lines?
« on: June 27, 2012, 06:23:21 AM »
Hum, maybe you should look at the example 7 - Scroll View (Panel) form the NGUI Examples :)

386
NGUI 3 Support / Re: Immediate Tweens
« on: June 27, 2012, 05:48:38 AM »
I'm sorry to re-open the subject, but I've tested to set a delay of 0 with the new 2.0.9a version, and i Still have a little delay.

Let me explain :
I have a ImageButton, with a normal and pressed state. So when I press the button, it sets the pressed sprite.
I also have a UIButtonTween script attached to the ImageButton, that is triggered on OnPress and Play Direction : Toggle.

Finally, I have a child of the ImageButton, than is a label, with a TweenPosition script on it.
So when I PRESS the ImageButton, it triggers the TweenPosition (delay : 0) from the label.


But, when I press the ImageButton, I have the pressed sprite and then after a really small amount of time (maybe one or two frame ?) the label change its position.
Maybe it's REALLY fast, but I can definitely see it...

387
NGUI 3 Support / Re: UIDraggablePanel - Multiple Lines?
« on: June 27, 2012, 05:20:39 AM »
Also, make sure "Restrict Within Panel" checkbox is checked on UIDraggablePanel.

388
NGUI 3 Support / Re: UIDraggablePanel - Multiple Lines?
« on: June 27, 2012, 04:37:35 AM »
Hi,

I guess you're using a UIPanel and UITable for that right ?

In my case, I have a SubPanel containing a UIPanel, with clipping set to Soft Clip for example, and here I can define the size of the clipping.
And everything should be restrained to the size you set here.

Maybe it's absolutely not what you're talking about, but give it a try :)

389
NGUI 3 Support / Re: UITable margin
« on: June 25, 2012, 08:24:48 AM »
xD

Well... I think this is something that has to be done, because well... not everybody wants the list to be at the top like that :)

Thanks,

390
NGUI 3 Support / Re: UITable margin
« on: June 25, 2012, 07:52:52 AM »
lol, yes that's what I'm using, but as you're saying. This is basically a hack... and it would be nice to have it as a feature.

Let's say I want a topMargin of 20px, I have to make a 20px height transparent image (that probably won't make it to the atlas). I can't make one of 1px height, because if I set its scale to 20px, and then press "Pixel Perfect", it will stretch back to 1px...

Pages: 1 ... 24 25 [26] 27 28