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Messages - nah0y

Pages: 1 ... 26 27 [28]
NGUI 3 Support / Re: UIBasePanel missing ?
« on: June 20, 2012, 03:44:02 AM »
Yes I did, and now on my UI Root (2D), created via the "UI Tool", I have just one script attached, that is "UIRoot",

But having the Missing (Mono Script) is a normal behavior since my saved scene had this script attached and the I delete the script, so Unity just say "Missing".

NGUI 3 Support / Re: UITable elements
« on: June 20, 2012, 03:41:48 AM »
I do not want to insist or seems insistent, but you're saying that the Reposition() function is local and temporary, I'm just saying that maybe it could be public and not-temporary :)

NGUI 3 Support / UIBasePanel missing ?
« on: June 19, 2012, 09:58:36 AM »
Hi !

I've just upgrade from free to paid version on NGUI (thanks for the awesomeness :D), and previously I had the script "UIBasePanel" on my UI Root (2D), but after upgrading, I have a Missing (Mono Script), and can't find the script anywhere in the NGUI folder.

In the free version it was in a DLL file, but maybe it's useless with the paid version ?
I guess it was to display the watermark etc... ?


NGUI 3 Support / Re: UITable elements
« on: June 19, 2012, 08:33:48 AM »
Hum, okay, but I mean, you could in NGUI add something like an array of Transform or something like that.

But thanks for the answer !

NGUI 3 Support / Re: UITable elements
« on: June 19, 2012, 04:57:18 AM »
Thanks for the answer,

Yes I could do that, but let's say I get all my Facebook friends score (not sorted), so the order they are created is wrong. Then UITable sort them right (because I named them Friend - Score for example). If I could retrieve the sorted list, I would not have to re-do the same work that's already been done by UITable.

NGUI 3 Support / UITable elements
« on: June 19, 2012, 04:14:35 AM »

Is there a way to retrieve the list of children of a UITable ? I mean, I could just do a loop on the children of the Transform, but I want them in the same order as sorted by the UITable.

When I do : for (int i = 0; i < friendTable.GetChildCount(); i++)
I retrieve Friend 01, Friend 06, Friend 05 etc...


NGUI 3 Support / Re: Getting the example atlas original files
« on: June 19, 2012, 04:11:57 AM »
Awesome, thanks a lot !

Nicki : You're right, I could have them cut, but now it's available for everyone with no effort :)

NGUI 3 Support / Re: Getting the example atlas original files
« on: June 18, 2012, 10:41:15 AM »
Hi !

I could definitely use the files from the Wooden atlas, especially "Highlight - Shadowed" and "Button", but if you have everything, I'll take it !

Thanks :)

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