Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nah0y

Pages: 1 2 3 [4] 5 6 ... 28
46
TNet 3 Support / Re: LAN Server with no public IP access
« on: May 11, 2014, 10:20:07 AM »
Also if you can explain these two:

- FIX: Added an extra step before enabling UDP traffic to avoid cases where it gets enabled erroneously.
- FIX: TNet.Tools.localAddress will now use GetHostAddresses instead of GetHostEntry.

Thanks.

47
TNet 3 Support / LAN Server with no public IP access
« on: May 11, 2014, 10:16:43 AM »
Hello,

I just saw that "- FIX: Non-windows platforms should now be able to properly join LAN servers on LANs that have no public IP access." on the release notes for 1.7.0.
Can you explain what it is?

I'm making a LAN game and don't really understand what was the issue before.

Thanks.

48
TNet 3 Support / Detect if we're a server
« on: May 11, 2014, 10:08:53 AM »
Updating TNet from 1.6.8 to 1.8.5, I saw that in a script you replaced TNManager.isHosting with tno.isMine.
What should I use to detect if a user is the host of others (I'm on making a game using LAN).

Thanks.

49
TNet 3 Support / Channel List callback?
« on: May 10, 2014, 05:56:03 PM »
Hello !

In the FAQ you already show how to retrieve a list of channels from the server in "Q: How to retrieve a list of channels from the server?".

But what if I need a callback, every time a channel is opened or closed.

Is this something you could add to TNet or should I implement my own (and how would I do that?).
Also, what I can do is send a request to have the list of channels every 5seconds. But that's kinda ugly...

50
NGUI 3 Support / Some widgets disappear in a Windows build
« on: February 19, 2014, 04:28:18 PM »
Hello,

I'm hitting my face against the wall for several hours now on this...
I don't understand why, but in the Unity Editor, everything works fine, but when making a Windows build and launching it, I have all my dymanic labels that do not show on screen... if I replace all my dynamic labels with Bitmap fonts, I have 2-3 sprites that do not show on screen but all the labels do...

I must also precise that launching our .exe in DirectX does not have any issue, but we need to be using OpenGL -force-opengl and we have these issues using OpenGL...

Do you have ANY idea of what's going on?

Thanks in advance...

51
NGUI 3 Support / Re: Error in NGUI 3.0.9 f7
« on: January 29, 2014, 11:01:41 AM »
Thanks a lot ;)

52
NGUI 3 Support / Re: Error in NGUI 3.0.9 f7
« on: January 29, 2014, 10:24:15 AM »
Nope. Don't have :)
I helped a lot on this forum, but never went pro. Never mind, we'll try to update Unity in the following weeks.

53
NGUI 3 Support / Re: Error in NGUI 3.0.9 f7
« on: January 29, 2014, 10:21:14 AM »
Ouch.

54
NGUI 3 Support / Error in NGUI 3.0.9 f7
« on: January 29, 2014, 10:18:10 AM »
Hello,

I've just updated to the latest version (NGUI 3.0.9 f7), and I have an error in my project.
Quote
Assets/External Modules/NGUI/Scripts/Internal/ActiveAnimation.cs(112,35): error CS1061: Type `UnityEngine.Animator' does not contain a definition for `Play' and no extension method `Play' of type `UnityEngine.Animator' could be found (are you missing a using directive or an assembly reference?)

I'm using Unity 4.1.2f1, and maybe it's not available in this version?

Thanks.

55
NGUI 3 Support / Re: TweenPosition and new Anchors
« on: January 21, 2014, 04:51:25 AM »
It seems in the release notes, that the latest version allows you to use TweenPosition with the new anchor system (but didn't try it yet).

56
NGUI 3 Support / Re: ScrollBar issue
« on: January 06, 2014, 04:16:16 AM »
Sure, just don't post it here like some people. >_>

Once again, I'm sorry. We all make mistakes.

As a note btw -- I wasn't able to repro this on Windows at all, nah0y. What video shows and what I observed are two different things. In both cases the content shows up in the correct place, and the scroll bar is not grayed out. The only thing wrong I saw with your demo was that you set your camera to clear only depth, so nothing was clearing the screen properly.

And now I can reproduce it either. Seems like turning off the computer solved the issue or something like that...
Do you have the same issue Baroni?

57
NGUI 3 Support / Re: ScrollBar issue
« on: December 31, 2013, 10:12:35 PM »
Omg sorry.
Didn't even realize :/

58
NGUI 3 Support / Re: Label resize broken?
« on: December 31, 2013, 10:11:38 PM »
Glad I could help ;)

59
NGUI 3 Support / Label resize broken?
« on: December 31, 2013, 10:35:49 AM »
It looks like there's an issue with label resize as you can see in the "screenshot".
If i use a font size of 26, the label do not resize an go beyond its anchors.

60
NGUI 3 Support / Re: ScrollBar issue
« on: December 31, 2013, 10:07:12 AM »
I successfully reproduced the issue in a repo (using the new latest version 3.0.8f3) :D
In the repo, if you hit play, the scrollbars will be gray and not working (can't grab them). But they move if you move the list itself.
I made a small video at the root of the zip showing 2 issues.

PS: Don't look at the bad code/graphics/etc... I did the repo as fast as possible.
PS2: Please tell me when you have downloaded the repo so I can remove it from dropbox. Thx.

Pages: 1 2 3 [4] 5 6 ... 28