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Messages - Zophiel

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46
NGUI 3 Support / Centering a label
« on: August 29, 2012, 10:07:18 AM »
Hello,

Is there a quick way to center a label? I would like to center my text on screen. So i added a UILabel and set it's line width to the size of the screen, but then noticed there is no center text option!

47
NGUI 3 Support / Spacing buttons evenly across screen width
« on: August 19, 2012, 03:18:58 AM »
I've recently been doing a unity to flash project where I had my UI made in Flash. Sadly, since that is in beta, i'm forced to port back fully to unity for a standalone (exe/app) project and am since converting the UI to NGUI.

In flash i would just space the buttons out evenly across the screen space but that is not so easy in NGUI. How would i go about setting this up correctly?

48
NGUI 3 Support / Re: Can NGUI do 3D sprites?
« on: August 17, 2012, 04:41:15 AM »
Ideally i would like to spawn them behind 3D objects in the game world and not on the 2D layer.

49
NGUI 3 Support / Re: NGUI as a particle engine?
« on: August 09, 2012, 05:55:22 AM »
I was secretly hoping to be able to use prefabs/geometry as particles. I used SpriteManager sprites prior. Since NGUI seems to be all the rage and i've since ported my UI over, i wanted to do the same and just use 1 system for what I need, reducing drawcalls even further.

Right now i'm thinking of taking the UISprite as a base and writing a 3DSprite that's simply rendered in 3D space with all the draw methods and animation controls from NGUI. Drexster suggested to just render the entire particle animation ( think a bunch of coins flying about ) to a sprite and spawning it where i want it.

50
NGUI 3 Support / Re: NGUI as a particle engine?
« on: August 08, 2012, 04:36:32 PM »
Bump

51
NGUI 3 Support / Re: NGUI as a particle engine?
« on: August 05, 2012, 09:35:21 AM »
Any chance you lads could explain a bit more in depth how to setup particle systems with NGUI? I'd like to reduce my draw calls further.

52
NGUI 3 Support / Re: NGUI + Particles
« on: August 05, 2012, 04:31:50 AM »
But i have seen some posts where people use NGUI and particles and claim to still have 1 draw call. Is this because they just use the same sprite sheet?

53
NGUI 3 Support / NGUI + Particles
« on: August 04, 2012, 11:50:50 AM »
I have some particle emitters in my scene i want to get rid of to reduce the drawcalls.

If posible, how do i go about using NGUI combined with the particle systems?

For bonus points: any way to reduce the drawcalls from trail renderers?

54
NGUI 3 Support / Can NGUI do 3D sprites?
« on: June 21, 2012, 05:16:43 PM »
Hello,

I'm working on a little pirate game where if the ship get's hit some sailors are blown off of the ship. Right now I am using SpriteManager and prime31's UIToolKit but i'd like to roll both into one solution.

Can I use NGUI for 3D sprites in the game world? Or am I going to have to use SpriteManager for these types of sprites?

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