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Messages - Gregzo

Pages: [1] 2 3 ... 5
1
NGUI 3 Support / Re: NGUI Infinite Pickers going free
« on: June 27, 2014, 11:39:33 AM »
Hi,

NGUI Infinite Pickers is now officially free.

See the OP for the asset store link.

Enjoy!

G

2
NGUI 3 Support / Re: NGUI Infinite Pickers going free
« on: June 20, 2014, 01:36:27 AM »
;)
I didn't mean customer support as much as I meant keeping the asset updated / evolving.
Hopefully someone picks it up!

3
NGUI 3 Support / NGUI Infinite Pickers going free
« on: June 19, 2014, 03:13:47 PM »
Hi to all,

NGUI Infinite Pickers https://www.assetstore.unity3d.com/en/#!/content/10024 is going free. I simply cannot find time anymore to support the project at the quality standard I would like to.

Please contact me if you are interested in taking over. I am not trying to sell it, but to transfer ownership to someone who is willing to keep the project going.

The asset is well ranked and has a 5 star average.

Cheers,

Gregzo

4
NGUI 3 Support / Re: NGUI Infinite Pickers - Now on the Asset Store
« on: November 28, 2013, 04:08:14 AM »
Hi to all,

NGUI Infinite Pickers 1.5 has just been submitted to the asset store.
It is only compatible with NGUI 3.06 onwards - NGUI 2.7 + version available upon request.

Thanks to NGUI 3.06's new UIScrollView, performance and handling have improved, thanks Michael!

Happy picking,

Gregzo

5
NGUI 3 Support / Re: NGUI Infinite Pickers - Now on the Asset Store
« on: September 24, 2013, 11:40:45 AM »
Hi Chris,

Thanks for the interest in NGUI Infinite Pickers.
I've already got an NGUI 3 version ready - no problems there.

What I'm planning to do is release an NGUI 3.0 only version on the asset store, and keep a NGUI 2.7 version at the disposal of customers, should they need it. I feel that NGUI 3.0 is an important step towards the new Unity GUI, and would like to encourage users to upgrade as well as to maintain a clean, not too "if"fy code base.

Don't hesitate to ask questions if you have any! The unity forum thread is the preferred means of communication, but I'm happy to reply here or directly if needed.

Happy picking,

Gregzo


6
NGUI 3 Support / Re: NGUI Infinite Pickers - Now on the Asset Store
« on: September 06, 2013, 01:25:03 AM »
v1.31 is live, lot's of new features and support for UITexture widgets.

Happy picking,

Gregzo

7
NGUI 3 Support / Re: NGUI Infinite Pickers - Now on the Asset Store
« on: August 16, 2013, 07:52:11 AM »
v1.3 is submitted. Early access by email if requested.

1.3 is a big update, lots of fixes and new functionnalities.

Happy picking,

Gregzo

8
NGUI 3 Support / Re: NGUI Infinite Pickers - Now on the Asset Store
« on: August 13, 2013, 01:57:42 PM »
With 3 five star reviews, NGUI Infinite Pickers is now officially rated 5 stars on the asset store!

v1.3 is about to be submitted, brings draggable sprites ( drag any sprite out of a sprite picker ) and auto scroll on click functionalities.

Happy picking,

Gregzo

9
NGUI 3 Support / Re: SpringPanel.onFinished sometimes very late
« on: August 11, 2013, 05:14:28 AM »
Thanks for the reply Aren.

Unfortunately, I'm getting the bug so rarely that it is very hard to test properly. A user of NGUI Infinite Pickers reported it happened 100% of the time on his machine, and sent me the following patch that worked for him :

  1. if (mThreshold >= Vector3.Magnitude(after - target) || Vector3.Magnitude(after - target) < 0.001f)

It might not be the best solution, but wth the bug occurring so rarely on my machine, it's very hard to know reliably what works and what doesn't.

Cheers,

Gregzo

10
NGUI 3 Support / Re: SpringPanel.onFinished sometimes very late
« on: August 09, 2013, 12:32:17 AM »
Hi Aren,

Thanks for the tips. So far, I've designed around it ( did my own, stripped version of SpringPanel, optimized for use in my pickers. NGUI credited, of course... ).

As the bug arises in a commercial asset, can't tweak NGUI classes.

Will there still be NGUI updates, or are you racing towards the Graal of GUIs, crunching away?

Cheers,

Gregzo

11
NGUI 3 Support / Re: NGUI Infinite Pickers - Now on the Asset Store
« on: August 09, 2013, 12:28:28 AM »
v1.2 is now live. Bug fixes, enhancements, panel clipping and softness tweeners...

2/2 5 star reviews so far, users seem to appreciate the asset and my commitment to it.

https://www.assetstore.unity3d.com/#/content/10024

Happy picking,

Gregzo

12
NGUI 3 Support / SpringPanel.onFinished sometimes very late
« on: August 02, 2013, 02:20:08 AM »
Hi,

I'm having a rare issue where SpringPanel's onFinished delegate does not fire immediately when UICenterOnChild has finished centering, sometimes by as much as 10 seconds.
It doesn't happen often, I have to test for some times as much as 10 minutes for the bug to show up, but it's very much there.

Then again, it might be me : I'm using a modified version of UICenterOnChild.

Any help appreciated!

UICenterOnChildManual.cs :

  1. public class UICenterOnChildManual : MonoBehaviour
  2. {
  3.         UIDraggablePanel mDrag;
  4.         GameObject mCenteredObject;
  5.        
  6.         public SpringPanel.OnFinished onFinished;
  7.        
  8.         void Awake ()
  9.         {
  10.                 mDrag = gameObject.GetComponent ( typeof ( UIDraggablePanel ) ) as UIDraggablePanel;
  11.                 //Test
  12.                 onFinished += Test; // for debugging purposes
  13.         }
  14.        
  15.         /// <summary>
  16.         /// Recenter the draggable panel on targetTrans.
  17.         /// </summary>
  18.  
  19.         public void CenterOnChild( Transform targetTrans )
  20.         {
  21.                 Debug.Log ("CenterOnChild called at "+Time.time);
  22.                
  23.                 if (mDrag.panel == null) return;
  24.                 // Calculate the panel's center in world coordinates
  25.                 Vector4 clip = mDrag.panel.clipRange;
  26.                 Transform dt = mDrag.panel.cachedTransform;
  27.                 Vector3 center = dt.localPosition;
  28.                 center.x += clip.x;
  29.                 center.y += clip.y;
  30.                 center = dt.parent.TransformPoint(center);
  31.  
  32.                 // Offset this value by the momentum
  33.                 mDrag.currentMomentum = Vector3.zero;
  34.  
  35.                 // Figure out the difference between the chosen child and the panel's center in local coordinates
  36.                 Vector3 cp = dt.InverseTransformPoint(targetTrans.position);
  37.                 Vector3 cc = dt.InverseTransformPoint(center);
  38.                 Vector3 offset = cp - cc;
  39.  
  40.                 // Offset shouldn't occur if blocked by a zeroed-out scale
  41.                 if (mDrag.scale.x == 0f) offset.x = 0f;
  42.                 if (mDrag.scale.y == 0f) offset.y = 0f;
  43.                 if (mDrag.scale.z == 0f) offset.z = 0f;
  44.  
  45.                 // Spring the panel to this calculated position
  46.                 SpringPanel.Begin(mDrag.gameObject, dt.localPosition - offset, 8f).onFinished = onFinished;
  47.         }
  48.        
  49.         void Test ()
  50.         {
  51.                 Debug.Log ("SpringPanel finished at "+Time.time);
  52.         }
  53. }

13
NGUI 3 Support / Re: Clipping panel inside another clipping panel
« on: July 26, 2013, 07:49:22 AM »
I guess you could fake it using a mask. Doesn't work in every type of circumstance, but there you go.

14
NGUI 3 Support / NGUI Infinite Pickers - Now on the Asset Store
« on: July 25, 2013, 04:28:45 PM »
Hi to all,

My pickers framework for NGUI has grown quite a bit lately, and has become completely WYSIWYG :

-Infinitely customizable
-Adjust widgets right in the picker inspector, no need to handle them individually
-One click to change from horizontal to vertical
-See only 3 elements at once, or 53, you decide
-NGUI inspired workflow means you'll feel at home straight away
-Mobile friendly ( recycles the minimum required amount of GameObjects and UIWidgets )
-Many prefabs included
-Open to requests : see review in the Asset Store

Details, video tutorials, asset store link and support are here : http://forum.unity3d.com/threads/189766-Released-NGUI-Infinite-Pickers-A-complete-picker-framework

Happy picking,

Gregzo

15
NGUI 3 Support / Re: NGUI Pickers - WebPlayer
« on: July 18, 2013, 04:09:06 PM »
Released!

Info,tutorials, support, feedback and asset store link here :
http://forum.unity3d.com/threads/189766-Released-NGUI-Infinite-Pickers-A-complete-picker-framework


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