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NGUI 3 Support / Re: will Ngui become obsolete?
« on: June 12, 2014, 01:14:12 AM »
Correct me if I am wrong,
I had the same confusion around the NGUI and Unity GUI system. I also thought it was the same but it's really not.
ArenMook was hired by Unity to be a part of the new Unity Gui to help design the new system.
After one year, his services expired. The current unity GUI has similar ideas as NGUI but definitely is not the same.
Unity's new GUI is much more integrated with unity. From the video recently released by unity, it's very powerful and uses native unity sprite system in addition to many more ideas that is only from Unity. In short, Unity Gui is similar to NGUI but definitely is not the work by ArenMook. NGUI is a one man team whereas Unity's GUI was made by the Unity Team and backed by QA department. However, the strength and weaknesses of both system has yet to be determined.
For self protection, it's good to design one's app so that it's easy to switch in/out Gui systems.
I had the same confusion around the NGUI and Unity GUI system. I also thought it was the same but it's really not.
ArenMook was hired by Unity to be a part of the new Unity Gui to help design the new system.
After one year, his services expired. The current unity GUI has similar ideas as NGUI but definitely is not the same.
Unity's new GUI is much more integrated with unity. From the video recently released by unity, it's very powerful and uses native unity sprite system in addition to many more ideas that is only from Unity. In short, Unity Gui is similar to NGUI but definitely is not the work by ArenMook. NGUI is a one man team whereas Unity's GUI was made by the Unity Team and backed by QA department. However, the strength and weaknesses of both system has yet to be determined.
For self protection, it's good to design one's app so that it's easy to switch in/out Gui systems.