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NGUI 3 Support / Re: Not seamless NGUI using Application.LoadLevelAsync
« on: December 05, 2014, 03:20:32 AM »
That did the job. Thanks!
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NGUI canvas position problem. buttons outside of ngui canvas.Can't you put the buttons inside the NGUI Canvas?
If you have multiple UIs in the same scene, you must ensure that they use different layers, otherwise one UI's camera will interfere with another's.You mean Unity's Layers? Not depth?
You should report this to Unity if that's the case. Regression bugs like these tend to get fixed quickly.Hm, I'm not sure if it's a Unity bug. What can I test to pinpoint it? As far as I understand it the colliders aren't in the correct position.
I suggest creating a simple repro case for them though -- something that just prints the touch position.
Tooltip's pivot is indeed top left by default. I'm not sure I see a use case for it being something else...
Multiple text sizes... you can already achieve this just by using multiple labels in your tooltip. I'm doing just that in Windward. The whole tooltip is just an example. Don't use it as-is.