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Messages - amraffay

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Thanks, works perfect.

Hi there,

Latest Release 3.11.1 show mouse click on OS-X editor turn wrong screen size issue again.

Pleasae fix.

Misc Archive / [100$ Bounty] NGUI List Control based on WrapContent
« on: October 31, 2016, 11:07:12 AM »
Hi there,

I'll offer 200$ to anyone via who can develop a List Control based on WrapContent with following features:
- Vertical/Horizontal (By default)
- Tile Layout (Responsive, Column increase if there is more space)
- Pull Down to Refresh, Pull Up to Load More
- Item Selection
- Variable Item Height (either detect widget height OR choose height from Item.height where end-user will provide height based on item content)
- Item Slide to Right Left shows Hidden Controls (like Delete)
- Group List that supports both Tile (Like Albums in iOS) and Vertical (Like Contacts in iOS)
- Remote Images


NGUI 3 Documentation / Re: UIToggle
« on: October 02, 2016, 02:42:01 PM »
In some other ui kits, whenever there is UIToggle, there is also another component like ToggleGroup which is used for adding event listeners.

Currently if we have 10 toggles with a group of lets say 2 (radio buttons) then we have to attach event to all those 10 toggles. But with a single ToggleGroup we can do the same thing.

I checked UIToggle code
  1. // Uncheck all other toggles
  2.                         if (group != 0 && state)
  3.                         {
  4.                                 for (int i = 0, imax = list.size; i < imax; )
  5.                                 {
  6.                                         UIToggle cb = list[i];
  7.                                         if (cb != this && == group) cb.Set(false);
  9.                                         if (list.size != imax)
  10.                                         {
  11.                                                 imax = list.size;
  12.                                                 i = 0;
  13.                                         }
  14.                                         else ++i;
  15.                                 }
  16.                         }

A quick dirty solution is to dispatch a static event from there, so no need of a adding listeners to all 10 toggles.

Can you provide a better solution here?

NGUI 3 Support / Re: [Component Request] A "Proper" List Control
« on: July 27, 2016, 08:00:34 AM »
If you are not interested in providing such control, then can you ATLEAST commit to help me in making such control that let a new user quickly create a UIWrap based list view with dynamic data and other features?
Like looking at my unity project if things dont work as expected, ill then upload it to github once its finally ready.
What do you think?

NGUI 3 Support / Re: [Component Request] A "Proper" List Control
« on: July 20, 2016, 02:34:21 PM »
Thats the issue
UiTAble doesnt work as UIWrapContent for showing 100s of items
And there is no working example where UIWrapContent support variable item size, handling remote images (loading/unloading textures to not crash the app) and so on.
If you can take some time out and create a working example with these features for your "next" update that'd be a huge favour for us.

NGUI 3 Support / [Component Request] A "Proper" List Control
« on: July 16, 2016, 05:40:12 AM »
Hi there,

Can you please do a great favour to people like me who have invested serious money in this plugin in hoping of getting a proper List Control with following features
- Take DataSource (List<Item>) to and draw items
- Variable Item Height
- Remote Images

Something like this

Please Please Please
I have seen other new customers complaining same thing, and asking same questions, and some get stuck and lose hope with UIWrapContent and some may be able to get it running.

If you can just provide a control and working example, that'd be really really big favour for us.


Hi there,

We can set height and width (size) of NGUI's widget. But how can we set and get x and y position of NGUI Widget in pixels?

Please Advise

NGUI 3 Support / Re: Sample for UIWrapContent with 100s of items
« on: June 11, 2016, 05:27:29 PM »

I recently purchased NGUI and atleast expect to have a proper List Control with variable height as well as vertical and tile layout (where number of columns are based on available width).

Can you please provide a proper list control in your next update? i purchased NGUI for only List control because Unity's doesnt scroll well. Now if you provide that control it will not just make current customers happy but future too.


NGUI 3 Support / Re: Sample for UIWrapContent with 100s of items
« on: June 05, 2016, 10:47:40 AM »
So what's the question? How to have selectable items? That would be the UIToggle script. It's no different from anything else. In your onInitializeItem delegate you set the contents' values, such as label text or toggle's state.

Thanks, almost there.

How should i handle remote images? as they slow down scrolling speed? should i get them as texture or sprite? how should i approach whole image thing with NGUI?

NGUI 3 Support / Re: Sample for UIWrapContent with 100s of items
« on: May 28, 2016, 03:31:57 AM »
That does the job thank you.
but how do i add list selection?

NGUI 3 Support / Re: Sample for UIWrapContent with 100s of items
« on: May 26, 2016, 02:44:05 PM »
I understand virtualization that but current example is "static".
A better example contains a separate script with a List<string> of 100s items and when user scrolls this data is passed to visible items on runtime.
An example or a tutorial'd be helpful for newbies like me who can dynamic list controls with it.

NGUI 3 Support / Re: Sample for UIWrapContent with 100s of items
« on: May 26, 2016, 06:12:25 AM »
Example 14 seem to have hard coded data.
A good example of UIWrapContent'd be

A List with lets say 12 gameobject (list items that have a text and a remote image). When user hits play, a script assign 100 items to this list and uiwrapcontent is able to display 100s of items.

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