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Messages - amraffay

Pages: 1 [2] 3
16
NGUI 3 Support / Sample for UIWrapContent with 100s of items
« on: May 24, 2016, 06:25:21 AM »
Hi there,
There is no example scene or even a step by step tutorial for using UIWrapContent to display 100s of items that scroll fast.
Can you please provide one in your next update?
Thanks

17
NGUI 3 Support / Any plans for NGUI to rewrite on top of NewUI?
« on: April 28, 2016, 11:20:09 AM »
Hi there

Any plans for NGUI to rewrite on top of NewUI? So we can mix NGui with other NewUI based components out there?

Regards

18
NGUI 3 Support / Support for Constant Physical Size
« on: February 29, 2016, 09:33:21 AM »
Hi there

We are developing app interfaces using Unity UI with Constant Physical Size, so instead of scaling up/down we handle it in bootstrap/responsive way.

Currently there is no similar option for NGUI? Is there ever going to be one?

Secondly is there any roadmap for NGUI?


Regards

19
NGUI 3 Support / Re: Has anyone develop an app like UI for Mobile ?
« on: November 19, 2015, 09:17:43 AM »
I have already used virtualized list controls both Enhanced Scroller and UIWdigets's List but both are unable to give a production ready performance thats the reason i wanted to know from NGUI community if they have been such scenario

20
NGUI 3 Support / Has anyone develop an app like UI for Mobile ?
« on: November 19, 2015, 06:44:28 AM »
Hi there,

Has anyone develop an App like UI that performs better on mobile platforms?

We are developing a social app that shows list on mobile platforms and we are having serious SCROLLING performance issues on other Unity UI Kits.
We want to know if anyone of you have developed such interface (List with variable height items comproised of images, text, buttons) and still scroll FAST.

We dont want to switch to some other platform, we want to remain in Unity if thats possible with NGUI.



Regards

21
Hi there,

I used above code and in my case both texture scrolling and repeating is working, however there is noticable stutter/jerk/jumps. I know this issue is due to when uv value not properly stepping (from 0.0 to 1.0 to 0.0 and so on)

However i havent seen this issue in other games, what should i do?

Regards 

22
Ok i looked into UIWrapContent and it looks what i need, few items which are just changing data.
However as i'm pretty new to everything, is there any tutorial/documentation page for UIWrapContent?
Thanks

23
I believe this is much complex problem than WrapContent as we have to handle images somehow.

24
Hi there,

I'm creating an image gallery using ScrollView > Grid > Prefabs of Images just like attached image. I add these prefabs on runtime using NGUI.AddChild and and i load images using two Resources.load

Now im not really happy with this approach as in other technologies list is virtualized and 100 items are just 10 items and simply resetting data (automatically loading/unloading runtime textures)

How can i achieve same thing in NGUI, so my gallery perform betters. It loads textures which user is seeing and unload them to save device memory which are hidden.

This is quite important for not just me but many other out there.

Thanks  :)

25
NGUI 3 Documentation / Re: UIGrid
« on: May 06, 2015, 12:31:46 AM »
but an update for something similar'd be great for noobs like me.

26
Much better now, Thanks :)

Now the remaining issue is how can i make list item selectable and listen to change event?

27
NGUI 3 Documentation / Re: UIGrid
« on: May 05, 2015, 01:13:03 PM »
Hi there,
Currently we have to give fix column/row numbers to Grid, what if?

we apply anchors to grid, and grid automatically use the needed column/rows, so if i see it on mobile it shows 2 columns if i see it on desktop it shows 10 columns.

One more question is currently we have to give fixed size column sizes, i know table uses variable size, but instead of we giving size to grid, grid could use the size based on children?

Regards

28
I'm actually adding contents dynamically using
  1. NGUITools.AddChild (list.gameObject, galleryItem);
  2. list.Reposition ();
  3.  

However problem is as galleryitem is using UIDragScrollView which require reference to scroll vew (in my case on runtime)
So i have this code attached to galleryitem
  1.         void Start () {
  2.        
  3.                 GetComponent<UIDragScrollView> ().scrollView = GameObject.Find("Scroll View").GetComponent<UIScrollView>();
  4.  
  5.  
  6.         }
It doesnt look efficient, as ill b adding 100s of items on runtime
What'd you suggest?

Thanks

29
NGUI 3 Documentation / Re: Tweens
« on: May 03, 2015, 02:53:17 AM »
Got it Thanks

30
I'm actually new to NGUI so what are the steps to achieve that?
Should i use scrollView with Grid? and add items dynamically using NGUITools.AddChild?
or something else?

Thanks

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