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Other Packages / Re: Tasharen Fog of War
« on: March 08, 2013, 04:26:06 AM »
Thanks for the prompt response. Two things
1) our game is an action rpg, so the fog needs to be fairly responsive. Kind of like Starcraft. I don't think I can get away with 2 per second, but I'll double check again.
2) could you elaborate a bit on the shader strategy you're suggesting for iOS? Are you suggesting not to use a screen effect but instead use multi texturing and have each objects shader know whether to tint itself & do the blending?
1) our game is an action rpg, so the fog needs to be fairly responsive. Kind of like Starcraft. I don't think I can get away with 2 per second, but I'll double check again.
2) could you elaborate a bit on the shader strategy you're suggesting for iOS? Are you suggesting not to use a screen effect but instead use multi texturing and have each objects shader know whether to tint itself & do the blending?