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NGUI 3 Support / Events not bubbling up properly
« on: December 08, 2014, 11:16:55 AM »
I'm having troubles getting a widget to receive click events and I was wondering if anyone could help out.
I have one full screen widget with a UIEventTrigger script on it. The On Drag Out calls a function where I process swipes left and right.
Behind that, I have a Camera to my 3D scene. That camera has a UICamera script on it set to 3D UI and Event Mask of "Player".
Inside the 3D scene, I have a gameobject with a layer set to "Player". It has a UIEventTrigger script on it, that reacts to OnClick events.
Both the swipes and the clicks work well in isolation, but when I try to use the two together, the drag code appears to be eating the click events. Is there any way I can get the click events to pass down to the lower camera?
I have one full screen widget with a UIEventTrigger script on it. The On Drag Out calls a function where I process swipes left and right.
Behind that, I have a Camera to my 3D scene. That camera has a UICamera script on it set to 3D UI and Event Mask of "Player".
Inside the 3D scene, I have a gameobject with a layer set to "Player". It has a UIEventTrigger script on it, that reacts to OnClick events.
Both the swipes and the clicks work well in isolation, but when I try to use the two together, the drag code appears to be eating the click events. Is there any way I can get the click events to pass down to the lower camera?