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Messages - Sivand12

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TNet 3 Support / Debug TNET
« on: November 20, 2014, 12:48:59 PM »
I cant debug on unity 4.2.0 because defauult value on methods, in NGUI i change this methods but in TNET I'm afraid to change.
    Anyone solved this problem ?

TNet 3 Support / Master server for load balancing
« on: November 20, 2014, 12:45:28 PM »
Has anyone implemented a master server or load balancer with TNET? What do I need to modify the TNET? Would this be included in future TNET upgrades? Any tips on this is greatly appreciated.

TNet 3 Support / Feature Request
« on: November 20, 2014, 12:42:26 PM »

I would love it if TNet kept a tally of TNObject Sends sent and @RFC received by the client. It would be useful for debugging, checking efficiency, etc.


NGUI 3 Support / Tweening a button stack in order
« on: November 20, 2014, 12:33:13 PM »
My UI is a vertical list of long buttons. When the user activates the one of the buttons, the buttons will tween so that there is a space for dialogue between the selected button and the button immediately below it. What I am trying to figure out is how to organize my tweens so that the buttons will slide up and down the stack with respect to which one the user selected.

ie. If the user selects number 4, then all buttons above it scroll up and the dialogue appears below. Then, if the user selects 2, the buttons need to tween so that 3&4 scroll back down but 2 remains where it is.

I've attached a tween and playTween to each of my button objects. I'm looking for a solution that will help decide which direction the buttons should go when one is selected.

I've attached a screen cap demonstrating the button layout

NGUI 3 Support / NGUI doesn't compatible with Unity Remote 4?
« on: November 20, 2014, 12:26:15 PM »
I cant click even button or trigger OnClick () function in Unity Remote 4, since it work properly on Unity Remote 3 and Editor, does anyone met the same issues?

TNet 3 Support / TNServerInstance.MakePrivate();
« on: November 19, 2014, 12:01:54 AM »
Hi @all

How can a game server which is marked as private with TNServerInstance.MakePrivate being marked as public again?


TNet 3 Support / Game Center or TNet for Multi-Player on iOS
« on: November 18, 2014, 11:58:43 PM »
What does TNet offer that makes it a superior solution for multi-player deployment on iOS?

NGUI 3 Support / How to know a UITween is playing?
« on: November 18, 2014, 11:53:37 PM »
I confront with a problem here is that I need to get the "status" of a UITween, but it seems there is no "tween.isplaying" method, so how can I know the status?

NGUI 3 Support / NGUI with Playmaker
« on: November 18, 2014, 11:47:44 PM »
Hi guys, I am studying how to make an inventory system based on NGUI. For people with less experience with c# or java I use playmaker often with unity. Just wondering if anyone here is using NGUI with playmaker and if you do please share some ideas on utilizing playmaker for inventory

NGUI 3 Support / Draggable Camera does not drag in touch/mouse axis.
« on: November 18, 2014, 02:01:20 PM »

I am setting up a draggable camera which has some rotations that places the camera diagonally. Upon dragging a camera by touch or mouse, camera is not dragged in the axis of mouse or touch but instead it drags on its own axis.

Is there any way to drag the camera in exact direct/ axis of touch instead of camera axis.


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