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Messages - rain

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46
I think posting a few screenshots wouldn't hurt :D

47
NGUI 3 Support / Re: UIStretch, UIClip relation
« on: October 08, 2012, 04:40:49 AM »
One more question: If I can't stretch the UI root itself, how do i stretch my UI then to have look the same on any resolution?

48
NGUI 3 Support / Re: UIStretch, UIClip relation
« on: October 08, 2012, 04:31:53 AM »
I guess you should make a warning for this so others won't make this mistake. Thanks :D

49
NGUI 3 Support / Re: UIStretch, UIClip relation
« on: October 08, 2012, 01:04:02 AM »
UIStretch did its job well so far, this is the only problem i encountered with this method.
So now i have to re-do the whole GUI?

50
NGUI 3 Support / UIStretch, UIClip relation
« on: October 07, 2012, 05:19:08 PM »
Hi!

I strech my UI for different resolutions by putting a UIStretch on the UI Root itself and there weren't any problems so far, but i noticed that it messed up the elements which used clipping. How is UIStretch related to clipping?

51
NGUI 3 Support / Re: UILabel line count
« on: September 21, 2012, 10:50:21 AM »
You are my hero

52
NGUI 3 Support / UILabel line count
« on: September 21, 2012, 09:39:20 AM »
Hi!

The question is simple: how do I count how many lines does a UILabel have?

53
NGUI 3 Support / Re: Fonts
« on: July 19, 2012, 06:20:36 PM »
So basically i can get glyphs from different fonts and merge them?

54
NGUI 3 Support / Re: Fonts
« on: July 19, 2012, 05:23:26 PM »
I'm using BMGlyph, and I wondered if i wanted to display a string with unknown content( means that it can be english, chinese or hungarian text, this text changes runtime) and I am a bit confused here because in BMGlyph you can export an image file from a font package for example:  latin font. I set the label's font to my default font which has the standard latin font in it. How can this label display chinese text when the label's text changes to a chinese text?

55
NGUI 3 Support / Re: Weird tweens
« on: June 25, 2012, 01:29:17 PM »
Also, i'm changing the duration of the tween after starting it forward, making the reverse tweening time different.

By the way I solved the problem by destroying the current tweenpositions, adding new tweenposition components and reassigning their values via code, but replacing the destination and starting location, then playing them in forward direction.

56
NGUI 3 Support / Re: Weird tweens
« on: June 25, 2012, 01:01:48 PM »
The checkbox is not checked

57
NGUI 3 Support / Re: Weird tweens
« on: June 25, 2012, 12:49:41 PM »
Additional info: The grid is inside a Soft-clipped panel.

58
NGUI 3 Support / Re: Weird tweens
« on: June 25, 2012, 12:08:40 PM »
Debug.Log prints right values.
In editor mode if I modify the duration to 10 and fire it manually, i get the same result :(

59
NGUI 3 Support / Weird tweens
« on: June 25, 2012, 11:18:44 AM »
Hi!

I have a sidebar menu which has buttons arranged with a UIGrid. I have these buttons fade in by firing their TweenPosition scripts, but when I want to do it backwards, a few of them just instantly "teleport" back to the original position, not respecting the duration.

Did I mess something up or is it just a weird problem?

60
Awesome

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