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NGUI 3 Support / Re: Textures offset when copying individual sprites from UIAtlas to a new texture
« on: September 21, 2016, 02:33:29 PM »
Solved it! In case it would help anyone, this is the culprit line
But - why!? ArenMook, any comments?
- Color[] pix = src_tex2d.GetPixels(data.x, sourceAtlas.texture.height - data.y - data.height, data.width, data.height);
But - why!? ArenMook, any comments?