Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PoN

Pages: 1 2 [3] 4 5 ... 8
31
NGUI 3 Support / Re: Depth issues with sprites/scrollview/grid
« on: June 10, 2014, 12:20:55 AM »
try to use UIPanel instead of UIWidget.

32
NGUI 3 Documentation / Re: UIScrollView
« on: June 05, 2014, 09:59:50 PM »
Hi Aren, I would use endless scroll view with my data , which in List or Array, so i init each Item in endless scroll view in the UpdateItem(..) method, then when my last item data inited i would like to stop(lock) scroll possibility and when i scrolling to back that start(unlock) scroll possibility until first item data of List or Array data, it's like endless scroll view with a bounds . How can i do that ? can you help me ?

thanks

33
NGUI 3 Documentation / Re: UIButton
« on: May 29, 2014, 03:34:23 AM »
Example pls ? don't understand what is first param in Set method;

34
+1, Up up up. So what's about a rotation feature in NGUI 3 ?

35
NGUI 3 Support / Re: What are you planning for 3.6 ?
« on: May 12, 2014, 11:49:12 PM »
Aren , i think you should tell about new release features before that happens. I'll explain why, bcoz we're planning our work (current projects) and have to include plans of update NGUI also. Some features are important ,some not, and that makes us waiting for next release or is not. I mean, we decide to update our project with current version of NGUI or we waiting for new release of NGUI bcoz has important features.

I hope you understand me.
Thanks.

36
NGUI 3 Support / Re: Event for Show & Hide Keyboard
« on: May 05, 2014, 02:38:53 AM »
i have same bug, if i press Hide keyboard button , then i try to tap on input field for invoke keyboard but nothing happens, that means if i have closed keyboard, i can't invoke(open) keyboard by tap on inputfield, need to reopen (disable/enable) GameObject with UIInput.

37
NGUI 3 Support / Re: Blurry textures after one run.
« on: April 23, 2014, 05:55:36 AM »
Check compression of sprite texture.

38
NGUI 3 Support / Re: Dynamic Font change on the fly
« on: April 03, 2014, 03:01:24 AM »
we have same trouble of dynamic fonts, just when open/close (enable/disable gameobject  with UIPanel) windows, but that appear only one time in game session.

39
NGUI 3 Support / GameObject disappear from Clipping ? How check it?
« on: March 19, 2014, 10:17:56 PM »
Who could help me, i want to check gameobject which go out from a clip area in Panel with Clipping (determine a gameobject is disappear from Clip area)? now i have decision ,that is calculate the Y position of gameobject by
  1.  yPos = NGUIMath.CalculateRelativeWidgetBounds (_transform_of_clip_panel, item.gameobject.transform).center.y+deltaY;

then checking with Y bounds of clip area  in Update() . Maybe have a better way ?
thanks

40
NGUI 3 Documentation / Re: UIWidget
« on: March 12, 2014, 03:36:32 AM »
before i have animated scale of transform , but now i should animate Dimensions of UISprite, how can i do that?
thanks.

41
NGUI 3 Support / Re: Blured dynamic small font output?
« on: March 10, 2014, 05:18:27 AM »
i have same bug.Font size is 16,also set Effect - Black Outline 1px,. look not good on Retina displays, as had been early in 2.7 vers., now NGUI v is 3.4.8, scaling style  - FixedSizeOnMobiles.

42
NGUI 3 Support / Re: Too much GC alloc
« on: March 05, 2014, 10:25:12 AM »
Why are you instantiating so much stuff at once?  ???
i use NGUITools.AddChild, so have any idea for improve perf. ? thanks

43
NGUI 3 Support / Re: Too much GC alloc
« on: March 04, 2014, 08:53:37 PM »
so now pic with deep profile, have any idea?

44
NGUI 3 Support / Re: FEATURE REQUEST: FlipX / FlipY
« on: February 27, 2014, 08:41:38 PM »
+1

45
NGUI 3 Support / Too much GC alloc
« on: February 27, 2014, 05:35:09 AM »
Why is too much GC alloc for UIRect ? How can i reduce?

Pages: 1 2 [3] 4 5 ... 8