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TNet 3 Support / Re: How to get server addresses?
« on: June 28, 2016, 09:26:59 PM »
Just join 127.0.0.1. You can get the port from TNServerInstance.listeningPort.
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There is an anti-cheat toolkit on the asset store you can use that helps. It'll prevent CheatEngine from modifying the values, but you really can't stop dedicated cheaters. Ideally the anti-cheating code should be yours. Generic ones are much easier to circumvent as doing it once means the same method can be applied for every app using the method.
but, can player add yourself to ban list?
I think it best, If player сhange the value to unacceptable changes - he, automatically, go to ban yourself?
I cant find: how add to ban list somebody?
Thanks Aren....
I understand the syncing input. The problem is now deriving the thridpersonanimator from TNBehaviour... It faces the same issue as the thirdpersoncontroller.... Might I also mention , both thirdpersonanimator and thirdpersoncontroller are within a namespace ..... Could this be why I cannot derive them from TNBehaviour?
Both scripts have this format...
using UnityEngine; using System.Collections; using TNet; namespace Invector { public abstract class ThirdPersonAnimator : ThirdPersonMotor ///changing this to TNBehavour throws errors { ///////stufff goes here//// } }