Subject / Started by | Replies / Views | Last post ![]() |
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Communicating between players in different channels
Started by ChemiKhazi |
4 Replies
2,861 Views |
![]() by ArenMook |
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Server hangs for ages on disconnect
Started by SketchWork |
6 Replies
5,061 Views |
![]() by SketchWork |
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How to Sync a Prefab child
Started by Willie Prinsloo |
11 Replies
4,778 Views |
![]() by ArenMook |
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Manual Server shutdown leaves remote players behind
Started by Jackazilion |
1 Replies
2,066 Views |
![]() by ArenMook |
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Standalone OSX Server
Started by andrew |
7 Replies
4,271 Views |
![]() by Jackazilion |
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3 Replies
2,643 Views |
![]() by ArenMook |
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Virtual Ethernet Adapters/Incorrect IP supplied
Started by iddqd |
5 Replies
2,923 Views |
![]() by aqez |
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Trying to execute a funtion on TNObject before it has been created
Started by Malgo |
5 Replies
3,284 Views |
![]() by Malgo |
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Does TNET Support multiple game sessions from one user, like words with friends?
Started by physikal |
1 Replies
2,496 Views |
![]() by ArenMook |
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TNet Channel questions
Started by tonyM |
3 Replies
3,029 Views |
![]() by tonyM |
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1 Replies
2,476 Views |
![]() by ArenMook |
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iOS Errors
Started by ReapeR13 |
9 Replies
5,065 Views |
![]() by ArenMook |
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Animation Sync (not mechanim) and other help :-)
Started by nuverian |
6 Replies
3,068 Views |
![]() by nuverian |
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problem with TNet
Started by prasolleonid |
1 Replies
2,166 Views |
![]() by ArenMook |
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TNet data compression
Started by tate |
2 Replies
2,503 Views |
![]() by tate |
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39 Replies
16,148 Views |
![]() by Braveheart |
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Switching between single player and multiplayer scenes?
Started by Follett |
1 Replies
2,233 Views |
![]() by ArenMook |
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SendQuickly to Target.All
Started by PerfectPanda |
4 Replies
2,872 Views |
![]() by ArenMook |
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Player.data
Started by sh0v0r |
1 Replies
2,333 Views |
![]() by ArenMook |
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NavMeshAgent stop working if an prefab is created with TNManager.Create
Started by Willie Prinsloo |
6 Replies
9,016 Views |
![]() by ArenMook |
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need help with [Gateway: None found] >.<
Started by Boudi |
5 Replies
3,580 Views |
![]() by Braveheart |
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16 Replies
5,708 Views |
![]() by tenderpaw |
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5 Replies
4,480 Views |
![]() by ArenMook |
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Computer controlled objects over TNet
Started by Scobbo |
7 Replies
4,045 Views |
![]() by Scobbo |
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Syncing partial positions
Started by Scobbo |
2 Replies
2,521 Views |
![]() by Scobbo |
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Reconnecting to existing playerID
Started by Zapgun |
4 Replies
2,810 Views |
![]() by Zapgun |
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2 Replies
2,742 Views |
![]() by ArenMook |
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Distributed updates when players are far away from each others
Started by MartinW |
1 Replies
2,146 Views |
![]() by PerfectPanda |
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Quick Play
Started by cayou |
6 Replies
3,789 Views |
![]() by cayou |
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how much peaple in same time
Started by jeaky |
5 Replies
3,996 Views |
![]() by ArenMook |
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TNet iOS Pro Only ???
Started by DarJam |
2 Replies
4,028 Views |
![]() by ArenMook |
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Is Tnet suitable for a FPS game?
Started by BrainEaterGames |
5 Replies
3,792 Views |
![]() by follower46 |
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How to do custom setup behavior on an object after creation.
Started by Pigomigo |
2 Replies
2,473 Views |
![]() by ArenMook |
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Neutral Network Objects
Started by vzdemon |
2 Replies
2,871 Views |
![]() by danreid70 |
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i want to open other udp port.....
Started by episodejsh |
1 Replies
2,040 Views |
![]() by ArenMook |
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TCP port is only 5127 ????
Started by episodejsh |
1 Replies
2,127 Views |
![]() by ArenMook |
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Steps to get a "quick" game going
Started by iByte |
1 Replies
2,705 Views |
![]() by iByte |
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assigning a player their own camera.
Started by Follett |
1 Replies
3,793 Views |
![]() by ArenMook |
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5 Replies
4,166 Views |
![]() by ArenMook |
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Next Available Channel Id
Started by dcparker |
4 Replies
3,501 Views |
![]() by ArenMook |
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