Author Topic: Sending data very often  (Read 1702 times)

djray2k

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Sending data very often
« on: June 26, 2014, 12:19:48 PM »
Let's say I'm doing a Server-Client structure.

Would it be OK for all the client players to send small amount of data (say 4 bytes) to the server 60 times per second? How many clients would it take for something like that to affect performance?

ArenMook

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Re: Sending data very often
« Reply #1 on: June 27, 2014, 02:12:08 PM »
I wouldn't recommend that. Your packets will be bundled into fewer packets, batched and sent many at a time, resulting in the opposite of what you're trying to achieve. Use prediction instead of frequent packets. Also note that with 60 times per second updates, a half a second spike in network traffic will be extremely noticeable.