Aaron,
I'm currently stuck in my project with a feature I'm trying to implement. I'm trying to add a method / event to a gui interface that will trigger the packet handler to send the packet to the tNet server. I have done this a number of times with other events so I don't think I'm calling the event incorrectly in code. The issue that is being exhibited is that the client is sending the custom packet request; but the server is acting like it is not receiving the request. Is there any limitations on number of custom packets that can be used on server or client? I know I'm suppose to post some code but before I copy and paste from 6 different places I wanted to just see if there is anything simple that would prevent custom packets from being processed from client / server.
Thanks,
Nick