hi!
yes, its me again.
im creating an udp lobbyserver without problem.
then run a unity program and creates a server with:
TNServerInstance.serverName = "Test Server";
TNServerInstance.Start(5127, 5128, null, TNServerInstance.Type.Udp, Tools.ResolveEndPoint("mytest.com:5129"));
it works fine from the unity editor, if i print the content from the serverlist i can see the external address being: 190.205.something.something:5127
and the internal adderss being 192.168.0.2:5127
but!
if i build the program and run the .exe file, when i print the serverlits, i can see the external address being: 190.205.something.something:5127 correctly
but the internal address becomes 255.255.255.255:5127
after that i got "The requested address is not valid in its context" messages
what im doing wrong?