Hello folks,
I have a set of 5 sprites where each sprite will rotate independently. I want each sprite to start rotating at a different time so that they aren't rotation in sync. I set each sprite's TweenRotate start delay to a different number however they all start at the same time. Here is a screencast:
http://screencast.com/t/DEJgmSCACVOI'm not sure how to get the delay to do what I want. Looking at the UITweener.cs code, it seems they all have the same mFactor value.
Also while grabbing the screenshot, I got the following to happen. 4 of the sprites started rotating at the same time, and one delayed.
http://screencast.com/t/MubV6pUsie