Author Topic: Tween Rotation & start delay  (Read 4028 times)

zentuit

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Tween Rotation & start delay
« on: August 06, 2014, 02:51:39 PM »
Hello folks,
I have a set of 5 sprites where each sprite will rotate independently. I want each sprite to start rotating at a different time so that they aren't rotation in sync. I set each sprite's TweenRotate start delay to a different number however they all start at the same time. Here is a screencast: http://screencast.com/t/DEJgmSCACVO

I'm not sure how to get the delay to do what I want. Looking at the UITweener.cs code, it seems they all have the same mFactor value.


Also while grabbing the screenshot, I got the following to happen. 4 of the sprites started rotating at the same time, and one delayed.
http://screencast.com/t/MubV6pUsie


ArenMook

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Re: Tween Rotation & start delay
« Reply #1 on: August 07, 2014, 02:54:04 AM »
What version of NGUI are you running? I just tried it here and it all works as expected.