When I use TNManager.Create
How do I access the object that I just created to change the name for example?
TNManager.Create(Ball, pos, transform.rotation);
For example, when I use Instantiate I rename like this:
GameObject myBall = (GameObject)Instantiate(Ball, pos, transform.rotation);
myBall.name = "ChangedBallName";
I did try this but it give me an error:
GameObject myBall = (GameObject)TNManager.Create(Ball, pos, transform.rotation);
myBall.name = "ChangedBallName";