Hello again!
I have been using the filled UISprite with fillAmount to great success when displaying health and progress bars. Now my UX guy has requested that I display anticipated damage. I think the mockup makes it pretty clear. I need to create one basic UISprite with a fillAmount and another one that shows how much energy/life/capacity is gained/lost.

Right now there are two not so desirable ways to do it:
1. Just move the anticipation bar far enough to the right and display the small portion that is needed. This would work with other graphics, but in my case the small tilted bars just won't align.
2. Place the red bar behind the blue one. That just does not look good since the red shimmers through where there is transparency (as is visible in the screenshot).
So I am at a place where I need to place my two progressbars and then set some sort of fillAmount(float from, float to) with the blue one going using e.g. fillAmount(0f, 0.5f); and the red one fillAmount(0.5f, 0.6f);
Is there a tool available in the great product that is NGUI or do I have to come up with something myself?
Thanks in advance,
Patrick