ya, i got it working by creating a new empty project and then importing TNet.
but I am having the problem that on PS Vita, the Example Scene 03, crashes :
IN Depth:
if the android connected to ps vita is moving the cube, then everything is fine, but just once the PS Vita moves a cube it crashes after few frames, giving me the option to report bug to sony.
I have made no changes in your code, just imported and build.
Then i have tried to edit to see what is going on.
I got it that when it is syncronized by using VOID Call, it crash, so i tried to do TN Auto Sync, making public the variable mTarget, and now it does not freezes, but it lags.
I would like to have the VOID Call method, as it has no lags, but that crashes.
I think this is caused by:
Android device has x number of frames, PS Vita device has y number of frames.
y > x, so Android can not receive so many calls, causing PS Vita to crash because a lot of calls didn't have a response.
How can I fix this?
Thanks.