I currently have a basic setup similar to your YouTube video where the initial scene uses TNAutoJoin and the game scene creates the player with TNAutoCreate. When any object is hit with a weapon, the following line is executed:
TNManager.Destroy(x.transform.gameObject);
At this point I want to respawn the object in the prefab's default position if the object destroyed was a player. I initially thought simply using Application.LoadLevel(1) would work since that scene contains TNAutoCreate, but it didn't seem to work out as intended. I would appreciate your help, thanks!