Author Topic: I want to know about future of NGUI  (Read 6657 times)

hmnyari

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I want to know about future of NGUI
« on: August 22, 2014, 01:24:19 AM »
unity 4.6 beta released.
4.6’s new UI tool is similar to NGUI.

I want to know about future of NGUI.

Nicki

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Re: I want to know about future of NGUI
« Reply #1 on: August 22, 2014, 03:11:55 AM »
Not much to say. NGUI will stay as it is at least for now, and if the demand is there, development will continue. It's not going away, just because there's a competitor. Besides, from what I've seen so far of uGUI, there's no reason to use it over NGUI as such, as it's basically the same but less. This is just from a quick overview though, so take it with a grain of salt.

hmnyari

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Re: I want to know about future of NGUI
« Reply #2 on: August 22, 2014, 06:25:49 AM »
Not much to say. NGUI will stay as it is at least for now, and if the demand is there, development will continue. It's not going away, just because there's a competitor. Besides, from what I've seen so far of uGUI, there's no reason to use it over NGUI as such, as it's basically the same but less. This is just from a quick overview though, so take it with a grain of salt.

thank you for reply.
continue development please, I love NGUI  ;D

Yukichu

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Re: I want to know about future of NGUI
« Reply #3 on: August 22, 2014, 08:21:16 AM »
While the new UI looks cool and definitely more "powerful", here is why I'm not switching any time soon:

1.  Have to rewrite a UI (some people might not be as far along and this doesn't matter as much)
2.  Unity UI will have bugs in it, regardless of the 30ish betas + public beta
3.  While Unity new patching updates are great, it has not quite restored my faith in timely updates/fixes
4.  Lack of documentation for new UI system on how to do complex tasks


recon03

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Re: I want to know about future of NGUI
« Reply #4 on: August 23, 2014, 11:59:49 PM »
not trying to start a debate but  confused by this comment? More powerful?  How is UGUI more powerful???   I have used it, it is light years behide NGUI.  , is it better than NGUI not even close.   Its good for those that do not have anything. I would rather use 2D tool kits UI, than UGUI.     I use 2D tool kit for  many other things, but when Unity came out with 2D , everyone freaked out and said 2d tool kit would become useless.  Well, I have used both and I still prefer 2d tool kit for animations.     Not trying to bash UGUI, it will be great for those that have nothing.

Also, UGUI, and NGUI can be used together...   One reason NGUI can be weaker, that it can be scary for some since it has a bit of a learning curve. I still learn new things with it every day, but  I will not make the switch from NGUI to UGUI ...  I may use together but that's  it...  Heck I use NGUI and 2d a lot together, since I like some things better in either Asset.


If they stopped NGUI today, I would still use it.


Yukichu

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Re: I want to know about future of NGUI
« Reply #5 on: August 24, 2014, 06:55:32 AM »
Powerful in regards to being integrated into Unity.  I don't recall where I read it, but it can access native things and do stuff more efficiently than an add-on asset.  Very vague, I know, I don't remember the details.

Of course, with the new GUI being open-sourced, NGUI could/can take advantage of whatever it is.

BehindTheStone

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Re: I want to know about future of NGUI
« Reply #6 on: August 24, 2014, 08:35:27 AM »
We started our project with NGUI and will end it with NGUI. We're planning to release the game early next year. By that Unity 5 will be out which we will use for our next project. By then maybe a lot happened with the new uGUI. We'll take at least a look at it.
I'm pretty satisfied with NGUI. For now uGUI doesn't impress me and if it won't next year, no need to jump over.

And yeah @recon03. I prefer 2D Toolkit 100x over Unitys own 2D tools.

Nicki

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Re: I want to know about future of NGUI
« Reply #7 on: August 24, 2014, 06:41:01 PM »
As far as I know, uGUI is going to be an entirely C# package, which means no "hidden magic". The things that uGUI offers that NGUI doesn't is that they can add more stuff to the editor itself to support uGUI, like the new transform tool, reorderable lists, the anchor visualization and stuff like that.

Once they put the uGUI out as open source, things will come together on their end much faster as there are many developers itching to add stuff to it, when they need it. It'll be fun to see how uGUI will change the shape of this particular market, because it's certainly a worthy competitor to NGUI and will automatically be in-hand of every new Unity developer from now on.

I'm just looking forward to what new stuff might be possible to bring into NGUI, as it is nice to get other developers' viewpoints and solutions on the table. Like say, if everyone starts saying "we totally like this much better from uGUI, which is super hard in NGUI" then actually making it the way it's done in uGUI isn't hard at all - it's more a matter of thinking of it. And no matter how smart, one man can't think of everything. ;)

ArenMook

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Re: I want to know about future of NGUI
« Reply #8 on: August 24, 2014, 07:19:55 PM »
uGUI may have its behaviours done in C#, but a lot of it is still on the C++ side which will never be open source. Everything related to batching and rendering of widgets, for example. On the plus side, it's better performance. On the downside... well, try to figure out why you're getting XYZ draw calls instead of X some time. It's a little... difficult without a tool like the Draw Call Tool. I'm sure they will add that eventually though.