I have a prefab that has a child. This child has UILabel, Tween Position and Tween Alpha attached to it.
I set it to move from (0,0,0) to (0,2,0). These are the local position of the label.
When I drag and drop and instance of that prefab in the scene and hit play, it works as expected.
But when my game uses the method Instantiate(), the spawned labels appear at GLOBAL position (0,0,0).
In this case, am I supposed to use TweenPosition.Begin() as suggested in another thread?
I tried using it but I couldn't get it to work.
Thanks in advance