Author Topic: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]  (Read 46940 times)

John.Bergman

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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« Reply #30 on: December 30, 2013, 08:52:05 PM »
Does this work with 3.0.8 and Unity 4.3?  When I tried to add it, I got tons of compiler errors.

lzt120

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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« Reply #31 on: January 04, 2014, 03:00:08 AM »
How about support multy Atlas and multy Font ? In my case, two Atlas support request.

Mhason

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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« Reply #32 on: February 17, 2014, 04:22:34 PM »
Installation instructions if you are using NGUI 3+ (Paid)

1) A project with NGUI v3+ installed
2) html_engine_for_ngui_3.0.9f1 will be the only file you need other than any instructions you want.
3) Import html_engine_for_ngui_3.0.9f1

Very simple but not explained in the asset instructions.

Best Regards,

Lee
« Last Edit: February 17, 2014, 04:47:10 PM by Mhason »

Orfen

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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« Reply #33 on: April 25, 2014, 06:53:42 AM »
Since ZHing seems like he doesn't offer any kind of support, and his documentation is lacking to say the least, im left asking here: Has anyone figured a way to compile the html on an already existing label?Thanks

lzt120

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Re: HTMLEngine for NGUI and Unity3D.GUI [RELEASE]
« Reply #34 on: September 15, 2014, 01:44:36 AM »
Can this add-on support UIInput to show the Symbol ?