hmmm...I use the Sprite with physics 2D and the Camera which is in the UI root with 2D UI.
And it works well when I drag one Sprite in the screen.
If I push Sprite A with Sprite B slowly,Sprite A will go out of the screen and get out of the control.
Now I make four object with edge Collider 2D around the screen.
Sprite A won't get out of the screen if I pust it with B slowly.
But another question is B will shoot out of the screen with the springstrength if the mouse go out of the screen to much when I push A with B.
I think the keyword is slowly.
What should I do?
