Greetings;
Following the making a game from scratch video tutorial, i'm stuck on a certain part. server starts fine. I have the 3 scenes with all required components. Join, game & disconnected.
If I run from within the unity editor, the client appears as this on the server: (happens with remote server and local server)
23.xxx.xxx.xxx has connected
23.xxx.xxx.xxx has timed out
23.xxx.xxx.xxx has disconnected
There is no error or debug info in the client editor log about it... the editor simply stalls for a moment and loads the game scene for a split second, then drops to disconnected scene.
if I Build the client and connect... the client connects just as intended, this error is only happening in the editor with no apparent reasons that I can debug easily.
I've tried the following:
-Made sure that .NET subset is NOT selected.
-Various port # configs
-Restarting computer
-Disabling all network adapters not in use
-Run in Background is checked