Author Topic: Dynamic fonts  (Read 1545 times)

Alessaint

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Dynamic fonts
« on: October 03, 2014, 02:50:17 AM »
Switching to dynamic font shows a warning about unity's dynamic font implementation being flawed but because I saw your older post about Unity programmer looking into it I was wondering if that warning is still valid?

Also I'm having a problem switching to dynamic fonts - for some uknown reason I was able to switch only one of my labels' (which is basically identical to other ones) to Unity dynamic font. What mostly happens is that i switch the font type, specify a font but it gets changed back to previously set NGUI bitmap font whenever this gameobject gets deselected.
« Last Edit: October 03, 2014, 02:56:05 AM by Alessaint »

ArenMook

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Re: Dynamic fonts
« Reply #1 on: October 04, 2014, 07:29:56 AM »
Yes, Unity looked into it on several occasions, but there is no solution to the issue. The consensus was that it's just a flawed, poorly designed system that needs a rewrite at some point.

I am able to change the font fine here. How would I reproduce it on my end?