I'm using Unityscript for my current game. I've done the standard thing of moving the TNet folder under plugins. I can successfully build iOS and Android versions. But the WP8 version kicks out the following errors at build time:
Assets/Plugins/TNet/Client/TNSerializer.cs(965,22): error CS0246: The type or namespace name `FieldInfo' could not be found. Are you missing a using directive or an assembly reference?
Assets/Plugins/TNet/Client/TNSerializer.cs(972,25): error CS0246: The type or namespace name `FieldInfo' could not be found. Are you missing a using directive or an assembly reference?
Assets/Plugins/TNet/Client/TNSerializer.cs(1405,49): error CS0246: The type or namespace name `FieldInfo' could not be found. Are you missing a using directive or an assembly reference?
Any ideas on addressing these errors while keeping my code in Unityscript? I'm trying to avoid rewriting my local multiplayer code in C# and using SendMessage commands to share the info with the rest of the project.