How does one destroy objects that belong to a player that just left the channel? For the moment, I have a script that is the host manager, and as it suggests, if you're hosting the game and the player leaves, it's supposed to clean up the mess left behind by the player that disconnected. Unity's Networking had a function like Network.DestroyPlayerObjects(), but I only can see in TNet that its Destroy only destroys single objects.
Or is it if I do Destroy(Player) that it will kill everything related to that player? I know I must be overlooking something but at least it's better to ask than waste time trying to run around in circles.