Author Topic: Unlit - Additive Colored shader  (Read 3593 times)

ryan

  • Jr. Member
  • **
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 90
    • View Profile
Unlit - Additive Colored shader
« on: July 26, 2012, 04:13:40 PM »
Is the "Unlit - Additive Colored" shader actually used within NGUI anywhere?  I've started adding some visual effects to my UI using an additive texture atlas, but was surprised that the additive shader that comes with NGUI seems to ignore any tinting applied to widgets using that shader.  My immediate need was to be able to adjust the alpha on the widget to fade in an out, but I could see wanting to tint things before adding.  I've got another shader that meets my needs for the moment, but I was wondering what the deal was.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Unlit - Additive Colored shader
« Reply #1 on: July 26, 2012, 04:30:42 PM »
I think I left it in there as an example originally.