Author Topic: 3D Camera (perspective) and depth issues  (Read 1301 times)

jeldrez

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3D Camera (perspective) and depth issues
« on: November 18, 2014, 02:46:53 PM »
Hi,
I'm trying to create 3D cards (yeah, like Heathstone) and I need them to rotate. The problem is everything with higher depth is always showing, I just need the old z-sort system for this.

There's other approach to do this?

Thanks!

ArenMook

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Re: 3D Camera (perspective) and depth issues
« Reply #1 on: November 19, 2014, 03:32:58 PM »
Put each card on its own panel, and have all these panels share the same explicit render queue.