The UDP is activated when I want to broadcast a LAN game. I call this one functions to handle both LAN and Internet based games. I could probably have done a "if (GameGlobal.Instance.sessionType == SessionType.LAN)" for the StopUDP, but meh.. it does not error out.
ok.. so "TNServerInstance.game.lobbyLink.Stop();" is the right way? Just wanted to confirm.