Not sure what UI being in 3D has to do with this, to be honest. Whether your UI is 2D or 3D, you should be using a separate camera to draw it, not the world camera. If you're using a world camera to draw your UI, then you want to use custom navigation anyway, not UI navigation. The UI camera doesn't move, whether it's 2D or 3D -- so this change isn't needed. Still, no harm in your change -- just not sure why you need it.