Hi, i've tried to not request help, but this time i don't know how to start debugging it.
What is already in Scene:
- An object with TNObject & TNSync Rigidbody (players touch it and moves, has a rigidbody component)
What is instanciated when joining the game:
- A prefab with TNObject, TNAuto Sync (for some player data) & TNSync Rigidbody (players are also a rigidbody)
This error appears after a player creates a game, when a second joins it.
Unknown prefix: 41
UnityEngine.Debug:LogError(Object)
TNet.Serialization:ReadObject(BinaryReader, Object, Int32, Type, Boolean) (at Assets/TNet/Client/TNSerializer.cs:1411)
TNet.Serialization:ReadObject(BinaryReader) (at Assets/TNet/Client/TNSerializer.cs:1114)
BinaryExtensions:ReadArray(BinaryReader) (at Assets/TNet/Client/BinaryExtensions.cs:59)
TNManager:OnForwardedPacket(BinaryReader) (at Assets/TNet/Client/TNManager.cs:1089)
TNet.GameClient:ProcessPacket(Buffer, IPEndPoint) (at Assets/TNet/Client/TNGameClient.cs:790)
TNet.GameClient:ProcessPackets() (at Assets/TNet/Client/TNGameClient.cs:727)
TNManager:Update() (at Assets/TNet/Client/TNManager.cs:1097)