NGUI version: 3.7.6p2
UIRoot:
scaling style: Constrained
content width: 1920, not fit
content heigh: 1080, fit
UICamera:
event type: 3D UI
event mask: everything (i guess this is not important in this case)
events go to...: Rigidbodies
Camera:
projection: perspective
Tween Position on a game object, which has an UIWidget and Box Collider.
(Probably a dump settings options would be nice, when we report our problems.)
Hello,
first at all, thank you for this GUI solution, it works and it is stable in comparism of lot of another assets in the asset store. However, i have a problem with the Twenn Position. The widget (directly under the root) itself i move has an Unified Anchor, which is moved right side out of the view. After reversing the Tween Position tween, the base position of my widget is somewhere else. It depends on the resolution where the widget position is after reversing the tween. I control the tween with a button with the UIPlay Tween script, which is in toggle mode.
Thanks in advance