Author Topic: How to assign a sprite from a scriptable object?  (Read 2223 times)

will_brett

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How to assign a sprite from a scriptable object?
« on: December 29, 2014, 06:33:44 PM »
Hey all,

Im creating a scriptable object to manage a load of GUI shop items. The data in the scriptable object then modifies a template item.

My question is how do I define a sprite in a scriptable object? Would I do it as a string to the path of the sprite in the atlas and if so how?

Thanks

Will

ArenMook

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Re: How to assign a sprite from a scriptable object?
« Reply #1 on: December 30, 2014, 02:10:37 PM »
I am not quite clear on what you're asking. Are you asking how to assign a sprite? If so that's just sprite.spriteName = "Your Sprite". Or are you asking how to add a sprite to the atlas at run time? If so, that's not possible. Or are you asking how to add a new sprite to the scene? If so, NGUITools.AddWidget<UISprite>(parentObject).

will_brett

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Re: How to assign a sprite from a scriptable object?
« Reply #2 on: January 01, 2015, 01:39:22 PM »
Sprite.name = "yoursprite" should do the trick thanks