Are you using the lobby server functionality or game server from the TNet binary?
If you're using the lobby server (which I am using for my project) then you can tell the binary to be a lobby-server-only configuration. People could discover the IP and ports, I usually set my lobby server to run on a high-number port that is uncommon.
Otherwise if you're using the (dumb) game server, then yes, people could connect to it and make their own channels. You'd need to make something to check if the server is only for a certain project/game and if not, force a disconnection. If you use the game server executable, IIRC it's just a relay between the host (first player that joins) and the other players. I use a P2P setup myself with a lobby server being the "directory" for players to connect.