Author Topic: UFPS(1.4.9) with TNet  (Read 4032 times)

dustinwloring1988

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UFPS(1.4.9) with TNet
« on: January 28, 2015, 02:45:47 PM »
Is anyone else trying to get UFPS to work with TNet if so shot me a message or reply on here my email is Dustinwloring1988@gmail.com

MCoburn

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Re: UFPS(1.4.9) with TNet
« Reply #1 on: February 12, 2015, 12:17:35 AM »
Thanks, i'll just go give your email to all the spammers.
Seriously. Don't give out your email address. Instead, ask if anyone's tried to convert UFPS to work with TNet instead.

devomage

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Re: UFPS(1.4.9) with TNet
« Reply #2 on: February 12, 2015, 01:31:49 AM »
Thanks, i'll just go give your email to all the spammers.
Seriously. Don't give out your email address. Instead, ask if anyone's tried to convert UFPS to work with TNet instead.

i will be tackling the UFPS controller in 3-4 weeks...  i'd be happy to share when i get more experience with the asset.  it will start with a mod of "vp_FPInput" to include networking.  check out the quill youtube videos on networking.  the first dozen or so were helpful.

MCoburn

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Re: UFPS(1.4.9) with TNet
« Reply #3 on: February 12, 2015, 01:36:46 AM »
i will be tackling the UFPS controller in 3-4 weeks...  i'd be happy to share when i get more experience with the asset.  it will start with a mod of "vp_FPInput" to include networking.  check out the quill youtube videos on networking.  the first dozen or so were helpful.
I've been thinking of buying the kit to be honest but I think if I can pull off my own implementation, then it helps me learn the inner workings of a shooter.

voncarp

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Re: UFPS(1.4.9) with TNet
« Reply #4 on: February 13, 2015, 02:18:27 AM »
I've been thinking of buying the kit to be honest but I think if I can pull off my own implementation, then it helps me learn the inner workings of a shooter.

I agree in writing your own system.  I had this kit for a while when it was selling for $10-15.  I think the author of this kit is writing his own online solution.  Its a good kit; however, its very heavy on the CPU and hard to follow.  Through my experience, most people who have downloaded my games, their devices/computers are much weaker than the device I've prototyped my game on.  Also, in this kit everything inherits from something, which isn't a bad thing. I just had a hard time following where some of the variables originated from without opening three or four different scripts and scouring lines and lines of code.

Another issue you have when you use drop in prefabs like this, is that all the dependencies follow you into your scene and builds.  Once you drop this prefab in your scene, even if you only want to use a small section of this and nothing else, your still going to have all the textures, effects, sounds associated with that prefab.  I like to use UFPS more of a reference and learning tool, than a final solution.  Of course, thats just personal preference.

VitorR

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Re: UFPS(1.4.9) with TNet
« Reply #5 on: February 13, 2015, 03:53:19 AM »
To be honest I was curious about this but the whole thing seemed too confusing, as I still ain't very experienced. Even so, although there are some issues, it seems to me that if you are able to fight some of the issues present, you're bound to complete great projects. You just need some patience (which I'm quite lacking).