This is a bit complicated question, at least for me.
It's about references and pointers in Unity when handling reference atlases.
Let's consider this sceneario:
- Reference Atlas "Ref" point to normal atlas "SD-Atlas"
- Scene 1 using Ref.
- Scene 2 using Ref.
- In scene 1 I update Ref with "HD-Atlas".
- I move to scene 2.
Will Ref point to HD or SD Atlas now?
My concern is: when you have 2 gameObject in Unity in 2 different scenes (which are the same) and you modify one of them. Then, if you change the scene, this update is gone, since each scene loads the default settings. However, references altases are not designed to work this way. So, how can they do it? How can they "save data" between scenes?