NGUI 3.7.1 + Unity5
Its throwing a variety of exceptions when I try to push universal builds through xcode to arm7 devices.
If I build just for arm7 architecture it works, if I do Universal it fails.
Failing line :
returnEncoding.UTF8.GetString(buffer, start, count);
Buffer is the textasset.bytes property coming out of a .csv file containing english / chinese localized text.
Is there some complexity in how these assets are packed I am unaware of? Something 32/64 bit?
We are also getting exceptions encrypting / decrypting player data - which is also text stored as raw bytes.
Any thoughts?