Hi Community,
Im having the following issue. I have objects getting instantiated at run-time. The scene works fine in Unity only and with Unity networking.
With TNet as soon as I joining a channel the objects get lost. I have added them to the objects array of TNManager. However, even there they are disapearing.
I have added TNManager to the main cam.
I cannot instantiate them with TNManager.Create as there is no overload for creating and positioning them and also I would prefer to keep my code as it was.
Many thanks for any help.
Andi