Author Topic: Animation with zerk in ngui 3.5.8  (Read 1323 times)


  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 27
    • View Profile
Animation with zerk in ngui 3.5.8
« on: April 15, 2015, 03:07:55 AM »

I am using ngui 3.5.8 for my project which is a 2d card battle game. It require so many animation like scaling , translating etc.For this i used TweenTransform , TweenPosition , SpringPoisition , etc (all the UITweener class).

It's running fine on my pc (contains 8gb ram , 8500gt graphic card). it's running like HARMONY (as expected).

When i transferred the build on any android higher end phone like Samsung S4 , Note 3 etc or Any iOS device like iPHONE 6 , 6+ etc or what ever the device, all the animation starts with a great ZERK.

I am not able to find the reason for that. As i almost followed the ngui standard practices for the ui. But it still not giving me the feel of ANIMATION (flawless , HARMONIOUS) .

Kindly suggest me from where i have to start debug. Throughout the project only 2 atlases is used of size 2048*2048.

every thing is on the scene . using pooling.

thanks in advance


  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Animation with zerk in ngui 3.5.8
« Reply #1 on: April 16, 2015, 07:16:24 AM »
What's a "zerk"? NGUI 3.5.8 is very, very old. Even if I was to give a suggestion, my first one would be to update to the latest version before proceeding forward.