Hi Aren,
If we wanted the health bars to get larger and smaller as you move closer and further away from the GameObject they are floating over (in this case the coins), what changes would be required? Is there a way to get this effect with a 2d UI (have the bars scale based on distance from a GameObject), or do we need to use a 3d UI?
Thanks! Also, thank you for providing the example project found in that thread. Very useful.
~Ed