Author Topic: Check if a spritename exists in a UISprite  (Read 1658 times)

Tatanan

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Check if a spritename exists in a UISprite
« on: May 04, 2015, 10:09:04 AM »
If I make
  1. uiSprite.spriteName = "xxx";
I'm changing the sprite of a UISprite object.
But, how could I know if "xxx" is indeed in the atlas, ie, if it exists?
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r.pedra

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Re: Check if a spritename exists in a UISprite
« Reply #1 on: May 04, 2015, 10:15:43 AM »
  1. if (atlas.GetSprite ("spriteName") != null)
Where atlas is the atlas. If you have multiple atlas and need to find in which atlas it is, you have to do the test on each atlas