Hi there,
I'm creating an image gallery using ScrollView > Grid > Prefabs of Images just like attached image. I add these prefabs on runtime using NGUI.AddChild and and i load images using two Resources.load
Now im not really happy with this approach as in other technologies list is virtualized and 100 items are just 10 items and simply resetting data (automatically loading/unloading runtime textures)
How can i achieve same thing in NGUI, so my gallery perform betters. It loads textures which user is seeing and unload them to save device memory which are hidden.
This is quite important for not just me but many other out there.
Thanks
